A downloadable game for Windows, macOS, and Linux

Buy Now6.00€ EUR or more


Join the Discord Server!  https://discord.gg/MxCDBbj

Arcus Chroma is a Fantasy 2D fighting game with a similar gameplay style to Hyper Hitboxing (my previous game). This game is built around a Juggle combo system and fast paced grounded combat, so no jumping involved.

Follow me on twitter for updates: @GxGrainSon 
And follow the official Twitter page: @ArcusChroma

Background/stage illustrations by: @Schiptimmer!

Music done by: @SB_HAO@modalmodule

Character portraits by @Cubesona



Current features:

  • Versus Mode (Vs player and CPU)
  • Training Mode
  • Offline PvP
  • 11 Playable characters
  • Online only through 'Parsec'

                       

Planned features (All future updates will be Free):

  • More color palettes 
  • Button configuration
  • More training mode options
  • Updated sprites and animations


Disclaimer: the game is currently looking for a publisher to fully fund the game.

List of Compatible controllers:

https://guavaman.com/projects/rewired/docs/SupportedControllers.html


Gameplay Tutorial by: @Rayrever (more combo guides on his channel.)


Here are most of the character designs till now:


Purchase

Buy Now6.00€ EUR or more

In order to download this game you must purchase it at or above the minimum price of 6.00€ EUR. You will get access to the following files:

AC_INDIGO_BUILD_07.zip 291 MB

Development log

Comments

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(2 edits)

You can try Tribute games or Yachtclub games. Both of which have had a good track record of producing their own games. The art style you're using could be right up their alley. By which i mean, they may be interested in publishing your game if you contact either of them.

Really unique as an indie fighter. Simple mechanics that ease into the potential complexities of wild combos. Very easy to pick up and play with a couple of friends without needing to hours just to grasp the controls. Honestly, I could see this being a real sleeper hit when it eventually but readily makes it onto other outlets. Do yourself a favor and give it a try as it is now because it's cheap if ya don't like it, but if you do you might as well get in some early practice. Fun game, recommended. 

thank you so much for your kind words! glad your experience aligned with my goal :D

did your game was created in Godot or in which game engine?

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Unity

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Hey the game will be released on steam? cause i live in Argentina and it is complicated to us to buy things in other sites. The game looks awesome

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Thank you for the compliment. I hope to release that game on steam yes. But no date for release yet

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I live in The US, would I be able to buy this game?

I thought I would ask just to make sure.

It should work fine, it did for me and I'm also in the US

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Thanks! I wanted to make sure.

I guess I was a little confused, I figured the price would be converted to my local currency (USD) given I live in the states for one thing, I dunno.

is there a way to configure the button layout on keyboard

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When will this game be updated again and if you have no plans on continuing the game would it be possible to release the source files in order for others to continue on the work. This game has a lot of potential but it doesn’t seem to be getting worked on at the moment. Thanks!

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agreed

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This line of commenting makes NO sense. GxGrain is a hardworking solo dev and if you guys would have just checked their twitter you would have seen that this game is fully in development.

Asking for the source files is some major entitlement.

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Thanks for clarifying for me. Yes the game is still in development. You can follow me on twitter to stay up to date woth whats going on. Atm there are alot of things going on behind the scenes :)

This is an incredibly good game and well worth your money. Is what I would be saying if not for some small things that I would really kill for them to get done. One thing in particular is the lack of a move list. I really dislike how you kind of have to navigate each character blindly. There's other things but that is my biggest criticism right now.

Thank you for the feedback! A moveslist is the next thing ill be adding. I agree that it should have been in the game a long time ago.

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I've been wanting to make a fighting game for a while now and this is by far one of the most inspiring games I've seen in the genre. The game I wanted to make had little to no emphasis on jumping and have more expanded ground movement, but I was unsure if that would even work. After playing this game I can honestly say that in execution these kinds of things are totally viable.  I don't mean to exaggerate but this is how you innovate fighting games. This is basically all the inspiration I needed to tart working on my own project, thanks man. 

To quote the man himself:

"Fuck a jump button, gimme that dodge."

-WoolieVersus

Hey, love the game so far but I saw a comment in which you said you added a moves list but it looks like there is no moves list available as of right now. Anyway you could just link it or make it available?

Hey! I'm having trouble actually playing the game. Are there keyboard controls? I can't get past the title screen

nvm I can't actually play this

this game is aswome you should buy 

Absolutely loved the game the minute I started playing around with it. I didn't expect it to feel so smooth, you can feel the weight of each hit and it makes comboing really fun overall. Can't wait to see what's new in the coming updates

genuine question is making an engine switch the main reason for such a large delay?

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The art here is both great and innovative. Most Pixel Art fighting games have large detailed sprites but here you've gone for smaller characters with more flat colours. The Art pops in its own right but it also pops out from the horde of other fighting games. Great Job!

aww thank you for the kind words ^^ 

Hey, did you know you can add non-steam games to Steam and use controller configs if you launch the game via steam? Basically, if you add it as a non-steam game to your steam library, any steam compatible controller can be used for the game. Also, can't afford it but looks nice.

Deleted 91 days ago

thanks for the tip! currently working on an engine switch which will have button config ^^

On my game, the options are greyed out and I can't seem to do anything about that. Other than that, 5/5 stars.

Me and my buds love doing AI tourneys where we use CPU vs CPU modes in the few fighting games that have them and make AI's fight each other similar to salty bet. CPU vs CPU mode would be awesome to see. Great stuff so far btw!

linux build would be awesome

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you know i love this game, now i just wanna let the world know! i found this game on accident and its one of the happier accidents in my life lol, i love the designs and the atmosphere of the game. this game is gonna be sooooo dope!!

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this is probably one of the best-looking indie fighting games i've ever seen just in terms of visual appeal imo. it's cute, it's colorful, and i like the character designs. i am also intrigued by the original idea of having a 2d fighter with apparently no jumping

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aww thank you so much!! that means so much to me :D 

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ask what graphics engine do you use for your games
 Can you pass it to me?

Deleted 1 year ago
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GXGrainSon, can i suggest one thing? Try to release your game in GOG.

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i want a free demo because i wanna buy this game but i don't know if my pc can't run this

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This looks amazing, I can't wait for the opportunity to try it out.

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will you put this on steam eventually? it may reach more eyes that way

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its coming to steam! i signed everything i needed to so now we wait :

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I gonna love a steam launch, because Itch.io doesn't give an option to another currencies, unfortunately...

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free demo pls

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Hey! Would you mind explaining a bit more about what you mean by adding online if the opportunity arises? In any case, thanks for making such a fun game.

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hey there, what i mean it: i personaly have no knowledge on how to do netcode or anything regarding network play, if i ever find out how or if i can get something to work with the game then ill definetly add it but for now its just a mystery/dream :]  if im correct you can always use "Parsec" which lets you play local multiplayer games online

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Thanks, that makes sense. Hopefully someone comes along who knows how to integrate GGPO or something similar!

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Should definitely get a community discord up for this game. People can play each other online via Parsec.

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just added the link to the page, already had a discord! discord.gg/k3EYJbU thanks for the feedback :D

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Hey GxGrainSon. I've recently bought your game and I love the graphics. I watch a lot of fighting games but this is the first one I've played so i was wondering if there was some of move list or list of inputs

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i accidentally removed it from the files but i had a notepad set up with all the moves/controls! ill be adding a moves list ingame shortly in the next update!

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Looks amazing ! Can't wait to see the future of this game ! Thx a lot for your work !

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im glad you like it so far! much more to come in the future :]