A downloadable game for Windows and macOS

Buy Now10.00€ EUR or more


Join the Discord Server!  https://discord.gg/MxCDBbj

Arcus Chroma is a Fantasy 2D fighting game with a similar gameplay style to Hyper Hitboxing (my previous game). This game is built around a Juggle combo system and fast paced grounded combat, so no jumping involved.

This game will be coming to Steam soon, Follow me on twitter for updates: @GxGrainSon

Background/stage illustrations by: @Schiptimmer!

Music done by: @SB_HAO@modalmodule

Character portraits by @Cubesona


(Note: All the money will go to funding the steam release of the game. Every contribution counts and is appreciated.)


Current features:

  • Versus Mode (Vs player and CPU)
  • Training Mode
  • Offline PvP
  • 10 Playable characters
  • Online through 'Parsec'

                       

Planned features (All future updates will be Free):

  • More characters
  • More moves(per character)
  • More stages
  • More color palettes 
  • Character moves-list
  • Tutorial mode
  • Button configuration
  • More training mode options
  • Updated sprites and animations
  • (if I ever figure out how to do net-code I'll add online multiplayer)

all current animations are rough and will be reworked once the game is further in development.

List of Compatible controllers:

https://guavaman.com/projects/rewired/docs/SupportedControllers.html

Here are most of the character designs till now:



[This game is still in development.]

Purchase

Buy Now10.00€ EUR or more

In order to download this game you must purchase it at or above the minimum price of 10.00€ EUR. You will get access to the following files:

AC BUILD 0.6.8 Reboot_V3.zip 117 MB

Development log

Comments

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Absolutely loved the game the minute I started playing around with it. I didn't expect it to feel so smooth, you can feel the weight of each hit and it makes comboing really fun overall. Can't wait to see what's new in the coming updates

genuine question is making an engine switch the main reason for such a large delay?

The art here is both great and innovative. Most Pixel Art fighting games have large detailed sprites but here you've gone for smaller characters with more flat colours. The Art pops in its own right but it also pops out from the horde of other fighting games. Great Job!

aww thank you for the kind words ^^ 

Hey, did you know you can add non-steam games to Steam and use controller configs if you launch the game via steam? Basically, if you add it as a non-steam game to your steam library, any steam compatible controller can be used for the game. Also, can't afford it but looks nice.

 can this make the game compatible with remote play? i don't like to use parsec for some reason...

thanks for the tip! currently working on an engine switch which will have button config ^^

On my game, the options are greyed out and I can't seem to do anything about that. Other than that, 5/5 stars.

Me and my buds love doing AI tourneys where we use CPU vs CPU modes in the few fighting games that have them and make AI's fight each other similar to salty bet. CPU vs CPU mode would be awesome to see. Great stuff so far btw!

linux build would be awesome

(+1)

you know i love this game, now i just wanna let the world know! i found this game on accident and its one of the happier accidents in my life lol, i love the designs and the atmosphere of the game. this game is gonna be sooooo dope!!

(+2)

this is probably one of the best-looking indie fighting games i've ever seen just in terms of visual appeal imo. it's cute, it's colorful, and i like the character designs. i am also intrigued by the original idea of having a 2d fighter with apparently no jumping

(+2)

aww thank you so much!! that means so much to me :D 

(+1)

ask what graphics engine do you use for your games
 Can you pass it to me?

The game is made in Unity.

(+3)

GXGrainSon, can i suggest one thing? Try to release your game in GOG.

(-5)

i want a free demo because i wanna buy this game but i don't know if my pc can't run this

(+1)

This looks amazing, I can't wait for the opportunity to try it out.

(1 edit) (+5)

A steam version would be amazing! 

(1 edit) (+3)

will you put this on steam eventually? it may reach more eyes that way

(+5)

its coming to steam! i signed everything i needed to so now we wait :

(+1)

I gonna love a steam launch, because Itch.io doesn't give an option to another currencies, unfortunately...

(-4)

free demo pls

(1 edit) (+4)

Hey! Would you mind explaining a bit more about what you mean by adding online if the opportunity arises? In any case, thanks for making such a fun game.

(+4)

hey there, what i mean it: i personaly have no knowledge on how to do netcode or anything regarding network play, if i ever find out how or if i can get something to work with the game then ill definetly add it but for now its just a mystery/dream :]  if im correct you can always use "Parsec" which lets you play local multiplayer games online

(+3)

Thanks, that makes sense. Hopefully someone comes along who knows how to integrate GGPO or something similar!

(+1)

Should definitely get a community discord up for this game. People can play each other online via Parsec.

(+1)

just added the link to the page, already had a discord! discord.gg/k3EYJbU thanks for the feedback :D

(+1)

Hey GxGrainSon. I've recently bought your game and I love the graphics. I watch a lot of fighting games but this is the first one I've played so i was wondering if there was some of move list or list of inputs

(+2)

i accidentally removed it from the files but i had a notepad set up with all the moves/controls! ill be adding a moves list ingame shortly in the next update!

(+1)

Looks amazing ! Can't wait to see the future of this game ! Thx a lot for your work !

(+1)

im glad you like it so far! much more to come in the future :]